

The actual game contains the horse only in a few cutscenes. Now that the game is out and early reviews are available, the news have turned to disappointment again in the horse department:Īn article from German PC gaming outlet reports that the Horse With No Name trailer is misleading: Granted: War, Strife, and Fury are all three different words for the same fucking concept, so what do I know.Following the news around Darksiders 3 has been a rollercoaster for The Mane Quest:Īfter some initial concerns about the lack of horse information in the game’s promotional videos and screenshots, we finally got not only a reveal of the horse’s name and design, but a full trailer focused on the horse Rampage and its rider Fury waiting out in the desert for the game’s release. From the perspective of a game that tries to be fast and action-y, they had to change Pestilence and Famine to make them fit with what they wanted. Some diseases can literally liquify your insides or dissolve your flesh, but even then it’s still a death measured in days or weeks. There’s none of the slow, gradual, wasting suffering that plagues and starvation are known (and feared) for, just over-the-top gorebombs that sickness never actually does. There are a lot of things you could do with disease, I guess, but that’s like saying you could make a character who uses what looks like ice but acts like fire. The original name was Conquest, but somebody decided that was redundant with War so they changed it (and inadvertently made it slightly redundant with Famine). To be fair, Pestilence was a later alteration to the book of revelations (talking about IRL, not the game).


As it is, though, I can’t even bring myself to play the “free” updated version of 2 that I’ve got. imo, had they kept to making Zelda clones, but made the other 3 horsemen more interesting, with more thematic abilities, I’d be far more interested in continuing the series. Instead it seemed like a bad attempt to meld Metroidvania and an RPG. It didn’t seem like a Zelda clone as the first one had, but Zelda clones (like the game they’re copying) can occasionally be good. Technically I think I have a free copy of the “Dethinitive Edition” of DS2 on my PS4 Pro, but when I played the original version that I didn’t get free with PS Plus I got bored after a couple hours. I still managed to get some enjoyment out of the first one. So far, in the first two games they have made some use of the role of the two “horsemen” in terms of story, but their actual abilities, beyond death having the archetypal scythe, seem to have nothing to do with their identities. Instead he and his gameplay were Link/Legend of Zelda with a big dose of steroids and heavy metal themes.

War should have had far more powers involving, say, the summoning of servants that represented soldiers from different wars, or even transforming into them. Granted, if they were going to do all 4 games then “Death” should have been last as having the ultimate powers over life. It’s like the difference between an actual heroin overdose, and when Freddy Krueger injected some girl in NoES3 by turning all his fingers into hypodermic needles and shooting them into her arms all at once (if I remember correctly). The point I was making was that, thematically, you could make a very interesting and entertaining “horseman” by having him be a personification of disease, and duplicate their effects both at an extremely accelerated rate, and in a far more theatrical manner. However I would consider that to be a poisoning more than a disease. Yes, in real life it’s hard to find diseases that kill inside of 24 hours, unless say, you count injection of the toxin from Botulism that can kill in minutes. I wasn’t making a point that “Pestilence” worked in terms of realism, but that thematically it could be awesome.
